#include "DoubleJump.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"
#include "MovingObject.h"

DoubleJump::DoubleJump()
{
	m_hImage = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/Graphics/doublearch.png");
}

DoubleJump::~DoubleJump()
{
	SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hImage);
}
